CAPABILITIES

Capabilities

Different projects show different parts of my practice — from complex systems and design systems to AI-assisted prototyping, accessibility, data-heavy UX, and interaction design.

01
Enterprise UXOperational usersConnected products

Complex systems

I turn dense product logic into interfaces people can understand and operate—across multi-state workflows, connected systems, and decisions where hiding complexity would make the product less useful.

RELATED CASE STUDIES
OTHER RELEVANT WORK
Cirrus
Softplan
02
User researchProduct discoveryUsability testing

Research and discovery

I use interviews, workshops, low-fidelity prototypes, and focused usability tests to clarify the problem, expose risky assumptions, and align teams before expensive UI work begins.

RELATED CASE STUDIES
03
ComponentsTokensGovernance

Design systems

I build systems that keep products coherent as they grow—combining reusable components, token structures, documentation, engineering collaboration, and practical governance.

RELATED CASE STUDIES
OTHER RELEVANT WORK
Lightship
04
AI workflowsBehavioral prototypesEdge cases

AI-assisted prototyping

I use AI to prototype behavior, simulate edge cases, and produce realistic test content faster—expanding exploration without outsourcing design judgment.

RELATED CASE STUDIES
05
TrustError recoveryHuman decision

Designing for AI systems

I design AI interfaces that communicate confidence, expose uncertainty, support recovery, and keep people in control when automated outputs affect important decisions.

RELATED CASE STUDIES
06
Inclusive UXMultimodal feedbackMobile

Accessibility and inclusive UX

I design for people, devices, and contexts where visual feedback alone is not enough—using accessible interaction patterns, multimodal feedback, and resilient states.

RELATED CASE STUDIES
07
System feedbackState transitionsPrototyping

Motion and interaction

I use motion and interaction to explain state, confirm actions, and make system behavior easier to understand—especially when a digital interface controls something physical.

RELATED CASE STUDIES
OTHER RELEVANT WORK
Cirrus
Lightship
08
DashboardsEnterpriseProgressive disclosure

Data-heavy UX

I make dense interfaces usable through hierarchy, filtering, comparison, and progressive disclosure—preserving the information people need without overwhelming the first view.

RELATED CASE STUDIES
OTHER RELEVANT WORK
Cirrus
Softplan
09
SpecificationsEdge casesEngineering collaboration

Documentation and handoff

I document flows, states, edge cases, and interaction rules so engineering and QA can build with less ambiguity, rework, and interpretation debt.

RELATED CASE STUDIES
OTHER RELEVANT WORK
Lightship
Softplan